I am a 3D generalist artist specialized in creating 3D characters for games and films.
I am curious, passionate, and proficient in my work!
I spent 3 years and a half in Montreal, Canada to pursue my studies and enrich my experience. I’m graduated from ISART DIGITAL Montreal as a 3D generalist artist for cinema and video game.
With 2 years and a half of professional experience I had the opportunity to work both in video games industry as well as in film VFX in the heart of Montreal.
I have a large skillset: starting from concepting/designing, to create and integrate 3D models from scratch or references. I adapt in my environment very quickly as I understand both pipeline and needs. I have a deep knowledge of specificities and constraints to produce large CG assets for VFX and optimized for real time assets.
Working well with teammates and very attentive am always ready to continue learning and expanding my skillset. Seeking for new challenge and opportunities in France, in person or remotely !
Peter Pan & Wendy (2023) :
Building and rendering large CG environments
Learning Framestore's pipeline and workflow to produce CG environments for cinema.
(Unannounced VR project)
Character and hardsurface 3D modeling, concept art, texturing, Ui, VFX, storyboard
(2 Unannounced pc/console and mobile projects)
Character and hardsurface 3d modeling, concept art, texturing, Ui
Playcraft (PC)
3D assets modeling
War Profiteers (CANCELED)
Charadesign, props design and model sheets for 3D modeling